Is there any fast method that takes a texture an change all his pixels to an specified pixel value?
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Posted 21 September 2012 - 09:34 AM
You could create a render target or unordered access view on the texture (make sure that you set the appropriate bind flags and usage when creating the texture itself), then clear that.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.






