Members - Reputation: 136
Posted 21 September 2012 - 08:24 PM
I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing circular motion?
Thanks in advance for any helpful replies.
Members - Reputation: 735
Posted 21 September 2012 - 09:30 PM
NOTE: Make sure to keep all textures seperate, poll all non player textures and rotate each one around a common axis.