Members - Reputation: 129
Posted 21 September 2012 - 08:30 PM
I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing circular motion?
Thanks in advance for any helpful replies.
Members - Reputation: 5895
Posted 22 September 2012 - 02:10 PM
import math def rotate(x,y,alpha): # Rotate (x,y) around the origin by an angle alpha (in radians!) x,y = math.cos(alpha)*x - math.sin(alpha)*y, math.sin(alpha)*x + math.cos(alpha)*y return (x,y)
I don't use Python, but that seems to work. I am sorry if this code is not idiomatic.
Alternatively, if you are familiar with complex numbers (which in Python are implemented in cmath), you can use them to represent coordinates in 2D (point (x,y) becomes x+y*1j). Instead of thinking of the rotation as an angle alpha, think of it as the complex number z=exp(alpha*1j), which can also be expressed as z=cos(alpha)+sin(alpha)*1j. The rotation is now just multiplication by z.
import cmath def complex_rotate(z,alpha): return z * cmath.exp(alpha*1j) # Example: # print complex_rotate(complex(2,3),1.57079632679489661922)
(NOTE: "1j" seems to be how one refers to sqrt(-1) in Python)
Edited by alvaro, 22 September 2012 - 02:11 PM.