Members - Reputation: 574
Posted 21 September 2012 - 11:31 PM
If i'm not mistaken the alpha contain the data about the intensity so when I doing the offset to do my Gaussian blur am I messing up the encode information ?
here's the code I'm using to encode and decode my image
float MaxRange = 6;
float3 DecodeRGBM(float4 rgbm)
return rgbm.rgb * (rgbm.a * MaxRange);
float4 EncodeRGBM(float3 rgb)
float maxRGB = max(rgb.x,max(rgb.g,rgb.b));
float M = maxRGB / MaxRange;
M = ceil(M * 255.0) / 255.0;
return float4(rgb / (M * MaxRange), M);
I'm able to encode and decode any image but when I try to blur the image doesn't look right. Highly saturated and lot of crazy color.
And here's my blur function
( taken from matt pettineo)
/ Performs a gaussian blue in one direction
float4 Blur(float2 texcoord, float2 texScale, float sigma)
float4 color = 0;
for (int i = -6; i < 6; i++)
float weight = CalcGaussianWeight(i, sigma);
float2 texCoord = texcoord;
texCoord += (i / size) * texScale;
float4 sample = tex2D(BloomMap, texCoord);
sample.rgb = DecodeRGBM(sample);
sample.a = 1;
color += sample * weight;
I also I'm using xna and I'm able to blur the image using hdrblendable but Id prefer to use an 8 bit image so I can use a filter on it. ( xna doesn't support filter anymore for many format).
Moderators - Reputation: 49118
Posted 21 September 2012 - 11:40 PM
You can't bilinearly filter or blend RGBM values.
when I doing the offset to do my Gaussian blur am I messing up the encode information ?
e.g. 10*10 and 5*20 are the same, but if I blend between them I get 7.5*15 which is different.
So, yeah, if your bloom samples are in-between pixels, then you'll be doing strange things to your colour values. You could try making the BloomMap sampler use nearest/point filtering.
Also, at the end, instead of return color; you probably need return EncodeRGBM(color.rgb); so that the next blur pass works.
Edited by Hodgman, 21 September 2012 - 11:43 PM.
Crossbones+ - Reputation: 12273
Posted 22 September 2012 - 06:26 AM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Members - Reputation: 574
Posted 22 September 2012 - 01:44 PM
@ mhagain. I'll try the divisor see if it works.
Since the rgbm is also storing some of the luminance info in the rgb that might be the real problem.
But still I'm wondering how the cryengine guy did their motion blur using rgbm format. I'm getting some pretty harsh line on my bloom when I use the point filtering.