I wrote an indie game but I still need art!

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4 comments, last by Erik Rufelt 11 years, 7 months ago
I wrote a small arcade type game that works on several platforms and I need art for it before I can sell it. What's the best strategy to take at this point? I'm essentially broke, so I couldn't afford more than a 100$ US for outsourcing, could you get a donkey kong/pac man worth of art for this much? Should I try and get a team going here and promise to give out percentages of profits? I'm so close to making money from my own own programming but I'm missing some key components, what should I doooooo!
Ty you for any help.
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I am a beginner pixel artist that can create Arcade style graphics like this
http://www.pixeljoint.com/pixelart/73033.htm
^ That is by me

I will gladly help you for 100$ if you want
This discussion is too close to a Help Wanted (Classifieds) thread for comfort.
abomb, you can try recruiting in the Classifieds.
cryu, if you want to get hired, please use the Classifieds.

1. What's the best strategy to take at this point?
2. I'm essentially broke, so I couldn't afford more than a 100$ US for outsourcing, could you get a donkey kong/pac man worth of art for this much?
3. Should I try and get a team going here and promise to give out percentages of profits?
4. I'm so close to making money from my own own programming [/quote]
1. You could save up your money, or you can beg someone to help you out for free. Try the Classifieds, and try asking students. But whether you pay or not, you're going to need a contract with the artist.
2. No. Definitely not.
3. I never recommend that. But a lot of people do that.
4. I don't see how you're close, if you don't have a plan for getting it finished. How are you going to make money from the game -- do you have a business plan, a marketing plan?

-- Tom Sloper -- sloperama.com

Ty you for replying. I feel like I'm close because all of the programming for the game is done for multiple platforms, it's just missing resources. I do have a business plan, story, engine, rules, levels, entities, marketing, etc, but I have no art for it. Ty you for reponses guys. I'll try out the classified idea, and I'll check out your portfolio Cryusaki.
If your game is finished and playable and you really only need art, I would recommend making a demo with your own placeholder graphics that plays as close to the finished product as possible. If artists can try your game and think it's fun to play I'm sure someone will want to create art for you.

It's very hard to find someone if you don't have a playable demo that attracts interest.

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