Blender - DirectX exporter question,
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Posted 22 September 2012 - 06:40 PM
Does anyone knows in wich order does the exporter map the materials to subsets?
I want to create a shader in my engine in the place of the materials. For that i need to know to wich material does each subset "points"
For example, I export a model with two materials, material "A" and "B".
How do I know where's the material "A". is in subset 0, or in 1 ?
Thanks in advance.
PS: Here is the exporter : http://pastebin.com/eVnNQFL9