Fullscreen SDL+OpenGL and Alt Tab
#1 Members - Reputation: 244
Posted 23 September 2012 - 10:37 AM
I used SDL once upon a time in some simple demos and I know it had major issues with the renderer getting stuck on Alt-Tab. Doing some Googling on the issue, I see it was still a problem as of 1.2, but *may* have been fixed on 2.0. Has it?
I'm more familiar with SDL and I don't really need any of the feature differences on either SDL or SFML. For me there will be little benefit in choosing one over the other. This one is just a deal killer for me, and I'll use SFML if it *still* hasn't been fixed on SDL.
"You can't say no to waffles" - Toxic Hippo
#2 Members - Reputation: 691
Posted 23 September 2012 - 11:51 AM
just stick with sfml 2.0rc as it is the best choice availableI've decided to dust off my old 2d DX7 games and port them to SDL/SFML so they work on modern systems.
I used SDL once upon a time in some simple demos and I know it had major issues with the renderer getting stuck on Alt-Tab. Doing some Googling on the issue, I see it was still a problem as of 1.2, but *may* have been fixed on 2.0. Has it?
I'm more familiar with SDL and I don't really need any of the feature differences on either SDL or SFML. For me there will be little benefit in choosing one over the other. This one is just a deal killer for me, and I'll use SFML if it *still* hasn't been fixed on SDL.
I didn't even know about this bug on SDL...






