drawTriangle.txt 9.74K
24 downloads, where I am getting the error:Unhandled exception at 0x777b15de in d3dDrawTriangle.exe: 0xC0000005: Access violation reading location 0x00000000.
I've narrowed the problem down to these lines:
// load and compile the two shaders
ID3D10Blob *VS, *PS;
ID3D10Blob *VErrorMessage, *PErrorMessage;
D3DX11CompileFromFile(L"shaders.hlsl", 0, 0, "VShader", "vs_5_0", 0, 0, 0, &VS, &VErrorMessage, 0); // for some reason this is returning a NULL pointer for &VS
D3DX11CompileFromFile(L"shaders.hlsl", 0, 0, "PShader", "ps_5_0", 0, 0, 0, &PS, &PErrorMessage, 0); // for some reason this is returning s NULL pointer for &PS
// encapsulate both shaders into shader objects
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
After some research I figured out that for some reason, D3DX11CompileFromFile is returning a NULL pointer, so when it tries to use VS, and I'm assuming PS, it is NULL, and thus doesn't work. I've tried updating my graphics card driver, but that hasn't helped, and I have no idea how to fix this problem. Any help would be amazing.
Also, here's the shader file I am using:
struct VOut
{
float4 position : SV_POSITION;
float4 color : COLOR;
};
VOut VShader(float4 position : POSITION, float4 color : COLOR)
{
VOut output;
output.position = position;
output.color = color;
return output;
}
float4 PShader(float4 position : SV_POSITION, float4 color : COLOR) : SV_TARGET
{
return color;
}






