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C#/XNA textbooks


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#1 Inuyashakagome16   Members   -  Reputation: 835

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Posted 24 September 2012 - 04:03 AM

Recently I started teaching a friend of mine C# and moving into XNA as we go along. However he's use to learning in a textbook instead of just a tutorial or a PDF with some small projects in it. So my question, What are some good C# textbooks? and Also textbooks for XNA. I personally have not found any XNA textbooks only beginner books that show a few aspects of XNA and that's about it.


(By "textbook" i mean exercises at the end of chapters and etc)

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#2 Black-Rook   Members   -  Reputation: 1563

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Posted 24 September 2012 - 04:13 AM

I enjoyed reading: Learning XNA 3.0 by Aaron Reed, now of course this is not a 4.0 book, but maybe he has one.

XNA Sites I recommend:

http://xnaresources.com/ <- Start here!
http://www.xnadevelopment.com/tutorials.shtml
http://www.riemers.net/

Edited by Black-Rook, 24 September 2012 - 05:30 AM.

GameDev Journal: http://www.gamedev.n...-rooks-journal/

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Classic RPG #1 - Task 9 -> January 1st 2013

#3 devbyskc   Members   -  Reputation: 117

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Posted 24 September 2012 - 05:06 PM

Here's a list of books I found which may be helpful, they are for me.

Learning XNA 4.0 by Aaron Reed (yes Black-Rook he did update his earlier version).
XNA Game Studo Creator's Guide, 2nd Ed. by Stephen Cawood and Pat McGee
XNA Game Development by Example by Kurt Jaegers

Hope these help

#4 3Ddreamer   Crossbones+   -  Reputation: 3133

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Posted 25 September 2012 - 11:11 PM

"Professional XNA game programming: for Xbox 360 and Windows", by Nitschke, Benjamin

"Essential C# 4.0", by Mark Michaelis

"C# 2010 all-in-one for dummies", by Bill Sempf


These books cover most of the basics needed for game development in their areas with some advanced subjects and I highly recommend them.


Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer





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