Please don't move your topics yourself, it just looks untidy - next time put a note for a moderator at the top of your post and/or pm a moderator to move it for you

The game I'm currently working on is something I'm trying to keep very simple to start, Its a 3D maze game and I'm using unity 3D free version, I'm sure you guys have heard of it here, My basic idea is a maze(obviously) and you start and get to the end and it resets you.
Now i want to make some other things in it like maybe have it time you, add some aggressive enemies, ill add as i learn.
Well try and get a basic 2D maze working first - you'll see it's not as easy as it sounds to generate convincing mazes. Then you can add 3D, and perhaps even go 4D (check out some youtube videos, it's mind-bending). Always prototype simple things before moving on to the real thing. Adding features is relatively easy once you've got a solid base to work on, but the solid base isn't so easy to build (this is where most of the refactoring happens, as you go from design to design trying to find one that you feel comfortable with, repeatedly throwing away code until you get it right).
This is my very first attempt at making a game, ever; and i know how that looks "oh hes not gonna continue with this", "oh hes gonna fail". I understand these feelings and you may be rite, but there's no point in openly stating them. i will try my best and any help and suggestions is very much appreciated. ALSO i know how dumb and boring this game seems, but I'm trying to keep my first attempt at making a game simple and straight forward. thanks in advance.
If this is your very first game, you may be aiming too high (but at least you're not trying to do an mmorpg). I suggest you dumb down your game design to a basic 2D maze - perhaps a Pacman variant - and then try and add features in later. Go the extra step for 3D only when you've learned how to cleanly separate logic from rendering. It is not as easy as it sounds, unless you use a crapton of libraries and just piece stuff together, in which case you, as a self-respecting developer, probably won't feel any satisfaction anyway.
Trust me - things can get very depressing when your reach exceeds your grasp, and it's something you - everyone - must go through. If you didn't aim so high that's it's not too easy, but feasible, you may be able to climb on a chair and reach your goal, but if it's way too high for you, you will fall off the chair and hurt yourself, no matter how many times you try. Be realistic.
This is my very first attempt at making a game, ever; and i know how that looks "oh hes not gonna continue with this", "oh hes gonna fail". I understand these feelings and you may be rite, but there's no point in openly stating them.
Well, then, you probably won't even read down to this part of my post, but if you already anticipate that we are going to say this, then you are already aware that your project is out of your reach... we all started with Pong and Tetris clones, skipping all of that and jumping into 3D programming straight away may not be the wisest choice. This is my honest - and apparently unwanted - opinion, make of it what you will.
Please no bashing. I'm new here and just looking for a friendly community
We are all friendly and polite here - but we will often always speak what is on our mind with little regard to what you actually want to hear, because in the long run, honest opinions are more useful than vacuous encouragements. There are people here who can relate to your current position (and may have gone through it before you) and will want to help you not make the same mistakes they did; you can learn a lot from people if you let them give you their thoughts openly.