Now to draw a pixel accurate sphere I need to have tetrahedron and draw an sphere inside it.
I think its much better than having lost of vertices representing the sphere and doesn't matter how close you are you will always see perfect pixel sphere.
The only bad thing is when the camera gets inside the edges of the tetrahedron.
Has anyone done this?
Edited by lomateron, 24 September 2012 - 06:44 AM.







