Jump to content

  • Log In with Google      Sign In   
  • Create Account


Collision avoidance in RTS game


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 pandaa   Members   -  Reputation: 178

Like
0Likes
Like

Posted 24 September 2012 - 07:39 PM

I tested steering behavior and RVO for collision avoidance in my rts game, but they are not good for stationary unit avoidance.
Is there any good solutions?

Sponsor:

#2 IADaveMark   Moderators   -  Reputation: 2325

Like
0Likes
Like

Posted 25 September 2012 - 06:25 PM

Uh... why are steering behaviors not good for stationary unit avoidance?
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC

Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI

Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

#3 pandaa   Members   -  Reputation: 178

Like
0Likes
Like

Posted 25 September 2012 - 08:25 PM

Uh... why are steering behaviors not good for stationary unit avoidance?


I don't want to use steering behavior because it can cause jitter and oscillation. StarCraft2 use steering behavior, but it push the stationary units away in physical simulation.

#4 IADaveMark   Moderators   -  Reputation: 2325

Like
0Likes
Like

Posted 25 September 2012 - 09:02 PM

The SC2 units pushing units was a design decision. It had nothing to do with a failure of steering. It was specifically to avoid heavy A* calculations and to improve the responsiveness of commands so that the player got immediate feedback to "go here".
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC

Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI

Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS