#1 Members - Reputation: 489
Posted 26 September 2012 - 10:56 AM
#2 Members - Reputation: 893
Posted 26 September 2012 - 11:48 AM
A good way to find out what you need to work on is by running into a problem you do understand, but don't quite know how to solve yet. I'm not sure what stage you're at after reading that book, or what you know from college, but you could try to create a very basic game on your own to put what you've learned into practice - Just keep it reasonable and within the bounds of what you're sure you know.
Also, low-level programmer means something other than what you meant.
Edited by Haps, 26 September 2012 - 11:53 AM.
#3 Members - Reputation: 489
Posted 26 September 2012 - 12:01 PM
Edited by mistervirtue, 26 September 2012 - 12:05 PM.
#4 GDNet+ - Reputation: 1105
Posted 26 September 2012 - 12:07 PM
You just left the starter area, don't be afraid, walk around a little, create some stuff, program, and maybe you'll find a couple of houses with a crapload of quests for you to get busy.
A.
Lotus RPG Engine - My Journal: http://www.gamedev.n...die-rpg-engine/ |
Action RPG In development using XNA 4.0. | Blog in English: en.lotusrpg.com.br |
Personal blog In Portuguese: lotuzgames.wordpress.com |
#6 Members - Reputation: 893
Posted 26 September 2012 - 12:19 PM
We can't give you recommendations because we don't know what you've learned. And you won't find your limitations until you hit them. But at least hitting them will give you the answer to what you asked us: What to focus on next.
All I can think of is to try an online tutorial for something that interests you, and see if you get hung up on anything. If you do, the answers should be there (or in this forum,) for you to figure them out. If it all goes smoothly, you can try to apply that knowledge to a separate project or pick up another tutorial.
#7 GDNet+ - Reputation: 1105
Posted 26 September 2012 - 12:27 PM
Also, its great to just get your hands dirty on some code and see what you can create.
Good luck there.
A.
Lotus RPG Engine - My Journal: http://www.gamedev.n...die-rpg-engine/ |
Action RPG In development using XNA 4.0. | Blog in English: en.lotusrpg.com.br |
Personal blog In Portuguese: lotuzgames.wordpress.com |
#8 Members - Reputation: 594
Posted 26 September 2012 - 05:12 PM
All I can say is, the difference between my skill now and my skill level back then is exponential. Tutorials are great for the basics, but nothing and I repeat nothing is as incredibly powerful as actually building something from the bottom up, even if you don't completely finish it. Remember, as a beginner, you have no choice but to go up from here. Even a mistake is a good thing for people like you and I. So just do something, is what I say.
Think of something that excites you. Ignore your current abilities. Just find something exciting, and then once you know exactly what you want to do, try to make it fit into your skill set. That's much easier than saying "What can I do already...?" And, of course, you're likely to challenge yourself and grow as a result if you try to do stuff you're not sure you can do.
Good luck!
#11 Crossbones+ - Reputation: 1177
Posted 27 September 2012 - 04:56 AM
Other then that I'd say try to make breakout or pong on your own without the tutorials from a book.
Programming is a lot of reading of maths, physics and general algorithm design, untill you understand the problem completely and can come up with a solution. Even an experienced programmer often has to read up on a lot of stuff just to understand all aspects of a problem he hasn't tackled yet, the only real difference with a novice is that he knows he has to do that.






