I'm sorry but I feel your post was not so constructive.
As far as I understand this topic is not about a specific broblem, more likely about all problems. If you have a specific issue, just read the FIRT post which is constantly edited and expanded, as the discussion goes on.
I will be difficult for someone who have a specific issue to find answers by looking at this thread..
Yes, because people usually don't share hard earnt techniques easily. So we must go the harder way to share our problems, and work out the answers together.
When i look at the first post and the evolution of the thread, i can't find anything related.
Its like everyone is talking about his problem and mix everything.
Kunos is the far most experienced here, but nobody expects him to copy/paste his super tyre model formulas/parameters that he worked out in many years, his comments are valuable but only showing the right directions.
This way you are right, the title of this topic will not work, PochyPoch was naive about it But since this topic became the most visited car topic, people ask here.
This title only is just nonsense...
There is no miracle recipe to make fun game or drift game.
I don't think any of us who just started playing with car simualtion are about to make hyper realistic simulation for a racing team or a car factory.
At this level, it's all about game and fun with an acceptable level of physical accuracy, and thus as everything in game programming it's all about cheating as much as possible. So there ARE miracle recipes as long as you are not a professional in aero dynamics or in suspension geometry setups.
Later when we work out everything about differentials and tyre simulation those magical solutions will disappear.
So then, let's help him make it better. The Marco Monsters' is almost 10 years old, and the only one well understandable for beginners.
Again no offense, you want to help people and help yourself, thats a great idea, but you should at least do it seriously..
You are partially right, this tutorial hasn't reached that level, but I'm sure in time it will.
It's high time someone started making an extended version