I am thinking about art though because... well rpg needs a lot of art assets.. so thats one reason i want to have isometric because then I don't have to make super nice textures and models which you need in 3d.
I also dont want too modular character system though because i didnt learn that and even pros have hard time withj that and takes a lot of work for even them.
So i need avice how modular i should make it too.. it is really nice if you put on a new armor piece that your character puts it on on the mesh and texture too. but then again that will make art assets multiply by billion and also how dificult to do that modular system.
i dont want graphics too look really old like avadon graphics though.. but im not a good texturer..
I can make super simple texture only..
And if you have a city in rpg then i dont want citizens to look like clones... so it would need some kind of modular system so you can easily make a lot of citizens that look differently.
soo i want it to have a modern look..
that people wont mistake it and think it must be a 10 year old game.
I dont want ridiculous amount of art assets too.. i want to keep it as little as possible because i will make it most likely.. or i would prefer..
and like i said its nice if u can cchange ur looks too.. maybe have a few different textures and/or meshes for the main character for example.. and maybe even for other important characters.
please just give me advice what kind of art style and techincals i should do
i would like this game to feel a bit more alive..i
i will have some cutscenes most likely... a lot of them probably just still images that are moving zoming out and in etc with some smokey effects maybe and voiceover.
but would be cool with movie cutscenes too of the characters.
i will also have good animations to help with more dynamic and alive feeling to the game and lots of cool effects... shake screen etc.
that theres always something fun and exciting happening
Edited by glhf, 27 September 2012 - 02:49 PM.