Hello,
Could someone explain to me how I could implement SSAO in my Direct3D 10 program? Would it be possible to do all the calculations in one pass? I somewhat understand how the SSAO technique works, but I'm completely confused when it comes to implementing it.
Thanks
Implementing SSAO in Direct3D 10
Started by bearsomg, Sep 27 2012 03:06 PM
1 reply to this topic
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Posted 29 September 2012 - 02:11 AM
Hi!
Nvidia has a few samples (with documentation) on their website, including SSAO (4th entry) and HBAO (code is in the latest SDK).
Best regards!.
Nvidia has a few samples (with documentation) on their website, including SSAO (4th entry) and HBAO (code is in the latest SDK).
Best regards!.
Edited by Tsus, 29 September 2012 - 02:11 AM.
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