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Rendering Equation, Cosine Law and Inverse PDF Transform


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#1 Bacterius   Crossbones+   -  Reputation: 3518

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Posted 27 September 2012 - 03:06 PM

Catchy title right? I have a few questions. First, the Rendering Equation is defined as follows:

factor is just an absorption factor.

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The last paragraph made me think - the explanation I gave for the cosine term in the specular BRDF could apply to pretty much every other material, so if it is correct, aren't all BRDF's going to cancel out that factor ultimately? Can it be safely removed for clarity of implementation?

Your thoughts? Thanks!

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#2 Bacterius   Crossbones+   -  Reputation: 3518

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Posted 04 October 2012 - 12:27 AM

l3ump, I've worked out the first two questions but am still stumped on the third. I seem to be stuck on the physics of it. I have trouble with the steradian pseudo-unit, it doesn't seem to want to cancel out properly.

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