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My new 3D game


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#21 Yildiz-online   Members   -  Reputation: 175

Posted 09 January 2013 - 02:52 PM

Updates:

 

 

- New panel to display resources gathering info.

 

- Arrow keys to move camera.

 

- Coming up: a new ship!

 

 

11.jpg


Yildiz-Online, a MMORTS in outer space:
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#22 0Circle0   Members   -  Reputation: 343

Posted 11 January 2013 - 05:30 PM

Can't post on your forums...There just in not a New Post button. Soooo I post here.

EDIT: Guess I need to learn a new language. Apparently 'nouveau' means New Post...or at least 'new' but I already created this post.

 

Updated game, Game Settings - > DX9. Login, this error. Set to OpenGL. No error but input lag was crazy. Set to DX9 again and didn't get the error. The input lag was better but still there. I'll have to run it through a 560 ti 448 instead of using the onboard that comes with the i3 2100. However the i3 2100 should destroy DX9 content since it plays DX9 FPS like Unreal Tournament 60+ FPS at max settings just fine. There is not graphical lag just input lag. The amount of time before the game realizes I am highlighted over something or registering that I clicked something.

 

Building creation, Base upgrade, turret building. If you try to do either of these the game finishes but doesn't complete requiring you to log out and back in only to find you have all your resources back and nothing changed. Not sure if you are even able to do anything other than load the game. At this point that is all I can do. Log in and roam around. Interacting with the game in any way ends up with the game getting stuck at the end of the building phase.

 

And why is there 6 buttons that all do exactly the same thing. 6 Build turret options, 6 build building options and a command center option. Seems excessive to have them even if you plan on later using them. Unless that in itself is a bug.

errordx9.png


Edited by 0Circle0, 11 January 2013 - 06:32 PM.

Sprite Creator 3 VX & XP

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#23 Yildiz-online   Members   -  Reputation: 175

Posted 13 January 2013 - 02:22 PM

Updates:

 

- A new ship is available: the vulture, the mesh is not final and there will be a change on speed, range and damages.

 

 

- Soon, it will be able to "jump" to distant location, using an amount of energy.

 

 

- Download the game to check the new version which JUST has been deployed on: http://yildiz.bitbucket.org

 

              

           *Your feedback is always welcomed!  icon_smile.gif


Yildiz-Online, a MMORTS in outer space:
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#24 Milcho   Crossbones+   -  Reputation: 1177

Posted 13 January 2013 - 04:25 PM

Just downloaded to test this out. Worked fine as far as login was concerned.

 

Here's some things though:

When the game starts, I had to wait about 5 minutes before I had resources to build anything. Then when I tried to build a Mining Guild, it started production, but now seems to be frozen on "1 second remaining" and I can't cancel it or select any other slot to build anything.

Restarting the game seems to have fixed this, but I started from 0 resources again, and I don't think my building was still there (can't tell if the slot is occupied).

 

Rendering works ok (I'm using the OpenGL setting), but some distant planets seem to be experiencing a lot of z-fighting issues - though it's a minor thing for now, since they are.. distant.

 

The camera control is kind of awkward for me, the view seems kind of limited, and too horizontal - you should make it become far more top down when you zoom out. I think I got lost now actually, not sure how to find my way back to my base. The map/tactical (accessed by M) also doesn't provide an easy way to find my own base (maybe have some 'go to unit' key?) Also when the Map is open, RMB hold still rotates the camera on the main view. Took me a while to figure out that middle click moves the map

 

Other than that, right now it seems to take a really long time of just sitting and doing nothing while waiting for resources to build up so I can construct something. Maybe it will be more interesting when I get ships to control, but let's see if I can wait long enough for that. Not a bad start for an indie game though.



#25 0Circle0   Members   -  Reputation: 343

Posted 15 January 2013 - 12:38 PM

Your forums offline?


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WARNING: I edit my posts constantly.


#26 Yildiz-online   Members   -  Reputation: 175

Posted 15 January 2013 - 01:45 PM

0Circle0: Yes it is unfortunately because the host has been attacked.


Yildiz-Online, a MMORTS in outer space:
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#27 0Circle0   Members   -  Reputation: 343

Posted 15 January 2013 - 03:14 PM

Created a new account and building anything gets stuck again. Was able to build everything before with previous account. Not sure what happened.


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#28 Yildiz-online   Members   -  Reputation: 175

Posted 27 January 2013 - 02:27 PM

Updates:

-The latest version is deployed with pretty much improvements.

-Check it on : http://yildiz.bitbucket.org

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#29 Python Blue   Members   -  Reputation: 151

Posted 27 January 2013 - 04:34 PM

It appears I cannot play it for myself due to being a Mac user. However, the UI looks very good!


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#30 Yildiz-online   Members   -  Reputation: 175

Posted 29 January 2013 - 02:31 PM

It appears I cannot play it for myself due to being a Mac user. However, the UI looks very good!

 

 

Thank you! :)


Yildiz-Online, a MMORTS in outer space:
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#31 Yildiz-online   Members   -  Reputation: 175

Posted 13 February 2013 - 02:57 PM

Updates:


- An important part of the software has been rewritten:
 
    *the destruction of units, the code is now way better and less error prone, it was necessary to hunt some bugs really hard to identify.


- Now the  focus is on new features and visual improvements; 3 major bugs are left(unit not destroyed when HP = 0, unit not responding to a move order in some case when attacking and the loss of mouse/keyboard  when using the unit list window). They shouldnt be too hard to fix, but the exact cause still needs to be identified through more testing.

 

- Launcher side: The news will now be displayed in the same language as the one chosen for the game(English and French are currently available)

 


Safoura.
Yildiz-Online Community Manager.


Yildiz-Online, a MMORTS in outer space:
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#32 Yildiz-online   Members   -  Reputation: 175

Posted 22 February 2013 - 07:24 AM

Updates:

 

 

-The newest version is now deployed. It is mainly focused on internal changes and some minor visual improvements.

 

-Check it on: Yildiz project, and for those who didn't try it yet, you can always download it from the same website.

 

-A new video is going to be posted soon!

 

 

Regards,


 

 

Safoura.
Yildiz-Online Community Manager.


Edited by Yildiz-online, 22 February 2013 - 08:49 AM.

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#33 Yildiz-online   Members   -  Reputation: 175

Posted 24 February 2013 - 05:10 PM

Updates:

 

 

-Bugs fixed:


  -When a ship changed its destination, the speed was reset to 0.

  -When 2 sessions were existing for the same player, only the first one was recieving info, now only one session is possible at a time.

  -In the city management window, icons were not correctly placed in the case of high resolution screen.

  -A new texture when the mouse is over a unit
 
Improvements:

 

  -Second planet added for the second group of space bases.
 
Technical:

 

  -Game client code cleaning.
  -Updated Server database connector to last version.


-The last version is deployed!

 


Safoura.
Yildiz-Online Community Manager.


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#34 Yildiz-online   Members   -  Reputation: 175

Posted 03 March 2013 - 04:18 PM

The newest release!
 
Try Yildiz-Online new version by creating an account then downloading the game from the website:  Yildiz project
 

Bugs fixed:
 
-Wrong texture in unit list window.
 -Exception server side fixed.
 -Velocity was not sent with a move action when initialising game.
 -Move request ignored when a unit was attacking.
 -Wrong staff value for mining guild level 3.
 
Optimisations:
 
-Poly count for several objects reduced(firefly is now 3800 instead of 14000!)
 -Physic engine compiled with optimisations on.
 
Improvements:
 
-Asteroids are now in correct position for 1st planet.
 -Improved camera zoom.
 

 


Safoura.
 Yildiz-Online Community Manager.


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#35 Yildiz-online   Members   -  Reputation: 175

Posted 06 March 2013 - 03:54 PM

Updates:

 


Bug fix:

 

-The mouse selection lost precision when being far away from the universe center.


New features:

 

-Added the vulture skill: FTL jump: it cost 150 energy points(vulture have 200 max) and allow you to teleport everywhere on the map in an instant!

 

-Display game FPS.

 

 

 

The new version is deployed and here is the GamePlay video as promised!

 

 

 

youtube.com/watch?v=v99a8NstScs

 

 

 

 

 

Safoura.
Yildiz-Online Community Manager.


Edited by Yildiz-online, 06 March 2013 - 07:01 PM.

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#36 Yildiz-online   Members   -  Reputation: 175

Posted 12 March 2013 - 04:04 PM

Updates:


Bug fixes:


-mouse and keyboard input were ignored in some cases after using unit list with tactic map open.

-Move lines were buggy, removed.

-Selection was lost after using selection rectangle with empty result.

-Camera positioning was not always set correctly in tactic map.

-Fixed a regression server side causing a high CPU usage(nearly 90%)





Safoura.
Yildiz-Online Community Manager.
Yildiz-Online, a MMORTS in outer space:
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#37 Yildiz-online   Members   -  Reputation: 175

Posted 19 March 2013 - 02:26 PM

Update:


 

The new ship abilities system is progressing(vulture already had a jumping ability but the former system wasn't allowing to add new features easily).

 

The new ship will be an abilities based ship with no direct attacks but will mainly focuse on zone damages with missile launch.

 

 

 

 


Safoura.
Yildiz-Online Community Manager.


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#38 Yildiz-online   Members   -  Reputation: 175

Posted 24 March 2013 - 05:53 PM

Updates:

 


- Missile system is progressing well, there are only some few visual improvements to be done before the new release.

 

- The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.

 

 

 


Safoura.
Yildiz-Online Community Manager.


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#39 Yildiz-online   Members   -  Reputation: 175

Posted 12 April 2013 - 07:27 PM

Updates:

 

 

- The newest  release should be ready soon. It will contain numerous bug fixes, some visual and GUI improvements, new features for the engine(now the shader is ready)and the New ship !

 

 

- Tasks persistance (server side) is now added. Once started, server will  be in the same state as before being closed.

 

 

 

 

 

 

 

Safoura.

Yildiz-Online Community Manager.


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#40 Yildiz-online   Members   -  Reputation: 175

Posted 20 April 2013 - 03:38 PM

 Updates:


- The new ship is ready with a better lightening system.

- Slight UI and performance improvement. Sagittarius speed is fixed as well

- Coming up: The newest release !

 

 

 

 

 

 

 

 

Safoura.

Yildiz-Online Community Manager.            


Yildiz-Online, a MMORTS in outer space:
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