Data structures for game programmers?
#1 Members - Reputation: 661
Posted 28 September 2012 - 01:56 AM
#2 Members - Reputation: 4746
Posted 28 September 2012 - 02:13 AM
Great !I finally got my hands on the cd.
Now, what your you talking about ? (some context would be nice, what book ? Are you refering to an other thread ?)
Please forgive me, if I lost the overview of who wrote what by almost 200.000 members.
Edited by Ashaman73, 28 September 2012 - 02:15 AM.
#3 Members - Reputation: 661
Posted 28 September 2012 - 02:18 AM
Great !
I finally got my hands on the cd.
Now, what your you talking about ? (some context would be nice, what book ? Are you refering to an other thread ?)
Please forgive me, if I lost the overview of who wrote what by almost 200.000 members.
ummm its the book from premier press written by ron penton. I had the book but not the cd. I emailed andre lamothe for the cd. Now im just asking if the code is still able to work on modern comilpilers, if so are there any quirks I should know about?
#4 Members - Reputation: 584
Posted 28 September 2012 - 02:37 AM
ummm its the book from premier press written by ron penton. I had the book but not the cd. I emailed andre lamothe for the cd. Now im just asking if the code is still able to work on modern comilpilers, if so are there any quirks I should know about?
Its that the guy behind these terrible programming series, where every book, no matter if its about learning C++, "creating" MMOs, multiplayer in general, 3D graphics and whatever, it always begins with a lot of pages of "introduction" that does not tell you anything, then brief introduction to C++ (or other language, depending on book) that takes another 200 pages, then missing the point anyway, and end up completly useless?
Honestly, I wouldn't want these books for free. If I may, I suggest staying away from these series and finding author that actually wants to show people something valuable and teach them, instead of making money selling crap. Because mr La Mothe found a great business model in gamedev industry, he seems like he can reuse his books, creating new ones, endlessly.
PS. Maybe that book you mention is different, but I really haven't seen anything valuable from this publisher yet.
Edited by noizex, 28 September 2012 - 02:39 AM.
#5 Members - Reputation: 661
Posted 28 September 2012 - 02:47 AM
ummm its the book from premier press written by ron penton. I had the book but not the cd. I emailed andre lamothe for the cd. Now im just asking if the code is still able to work on modern comilpilers, if so are there any quirks I should know about?
Its that the guy behind these terrible programming series, where every book, no matter if its about learning C++, "creating" MMOs, multiplayer in general, 3D graphics and whatever, it always begins with a lot of pages of "introduction" that does not tell you anything, then brief introduction to C++ (or other language, depending on book) that takes another 200 pages, then missing the point anyway, and end up completly useless?
Honestly, I wouldn't want these books for free. If I may, I suggest staying away from these series and finding author that actually wants to show people something valuable and teach them, instead of making money selling crap. Because mr La Mothe found a great business model in gamedev industry, he seems like he can reuse his books, creating new ones, endlessly.
PS. Maybe that book you mention is different, but I really haven't seen anything valuable from this publisher yet.
i believe the person who wrote the book is a member of gamedev.net. I actaully want to read some of Lamothe's advance books like tricks of 3d rasterization and black art of console design. But im not a good enough programmer to hit them yet.






