I'm a newbie to game development, so please bare with me.
Is a Wrapper in IT and more specifically game development basically a type of adapter? How common are wrappers in games in general and more specifically in the more common languages for GD? Are there any AAA games with wrappers? Is there a system which is easiest to make or use wrappers?
I noticed some game engines and render engines have wrappers available to bridge the gap between the native game language and another one. Is there always a significant performance hit in using such a wrapper? Are such wrappers basically connecting the engine available with a framework or is this not always the case?
Game engine examples with wrappers and a brief explanation would help me a lot.
I suppose that it is possible to create a wrapper for any program - is this true? Is this best done with an IDE, such as MonoDevelop or Visual Studio which I am considering for long term?
Any and all help and criticism is much appreciated.
Edited by 3Ddreamer, 28 September 2012 - 02:39 PM.