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Posted 28 September 2012 - 10:13 PM
Posted 28 September 2012 - 10:26 PM
Posted 28 September 2012 - 11:17 PM
Posted 29 September 2012 - 12:12 AM
If this post or signature was helpful and/or constructive please give rep.
// C++ Video tutorials
// Easy to learn 2D Game Library c++
SFML2.2 Download http://www.sfml-dev.org/download.php
SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/
// Excellent 2d physics library Box2D
// SFML 2 book
Posted 29 September 2012 - 04:27 AM
It is probably time you step up. Time to write something yourself. Pick a project that is within your limits, or maybe just slightly over it. Get hackin. Ask questions when you get stuck. stackoverflow.com is great for that, as well as various forums including here.
c++ really clicked for me when I realized all data in cpp is a series of bytes. Even an int is a series of (usually 4 )bytes. Every class you ever made is a series of bytes with a known size. If you want or in some cases need to access them byte by byte, you can get the address of something and store it in a pointer.
Posted 29 September 2012 - 07:00 AM
Posted 30 September 2012 - 07:25 AM
you know you program too much when you start ending sentences with semicolons;
Posted 01 October 2012 - 01:53 AM
Actually, that is exactly the point of that tutorial, its to bridge the gap between single topic tutorials and completing a complete game. This is why it was so overwhelmingly engineered for a game as simple as pong.Now take what you learned and make something slightly more complex and as said earlier repeat and rinse.
Ive actually been sent a few of the next projects from people that finished that tutorial and I am downright amazed by their progress.
So take what youve learned, reusue the basic skeleton and create a more complex game. Create a game YOU want to want.