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CreateUninitializedScriptObject return null for type of array<int>


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#1 FDsagizi   Members   -  Reputation: 514

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Posted 28 September 2012 - 11:08 PM

hi Posted Image

int type_id = GetTypeIdByDecl( "array<int>" );

void *v1 = CreateUninitializedScriptObject( type_id );

void * v2 = CreateScriptObject( type_id );

v1 == nullptr; <img src='http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/sad.png' class='bbc_emoticon' alt=':(' />
v2 is ok!



Edited by Andreas Jonsson, 03 October 2012 - 06:53 PM.


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#2 Jake Albano   Members   -  Reputation: 649

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Posted 30 September 2012 - 09:03 AM

CreateUninitializedScriptObject only works for script classes.

http://www.angelcode.com/angelscript/sdk/docs/manual/classas_i_script_engine.html#a8fe709ccb1d13977afb35f8726f380fb

#3 Andreas Jonsson   Moderators   -  Reputation: 3455

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Posted 03 October 2012 - 06:53 PM

Jake's correct. CreateUninitializedScriptObject only works for script classes, and not for registered types. AngelScript wouldn't know how to safely create an uninitialized instance of a registered type.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

#4 FDsagizi   Members   -  Reputation: 514

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Posted 03 October 2012 - 09:39 PM

Ok! I do to modification serealizerPosted Image




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