My question is though, how well does the mono platform work on other operating systems? About the same execution times as running on the .net platform, yes/no?
With me porting a previous novice game I made over to Mac OS X successfully with MonoGame and being able to run the game at 60 fps on the Mac (i think) I was impressed. The problem was though is that 10% of the CPU was being used on the Mac, while on windows I would know this sort of game would use hardly 3% (Id have to say though, the speed of the PC CPU/Mac CPU differed greatly).
Question: how fast actually is the mono platform?
all replies appreciated, thanks.
Edited by Xanather, 29 September 2012 - 04:03 AM.