My game is about the player fighting a different kind of a dragon based on the first mission the player completes in the game. My game is Action-Adventure kind with elements of rpg. The goal of the game is to complete missions and beat the dragon at the end. The challenges are that when you complete your first mission of your choice, you get a transform which will tell you briefly about your forms and abilities. But the rest you will have to talk to other people to find out more of what else you can do in your form.
I know its not clear right now but its just a concept my college has approved. Any ideas of how it can be improved?