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Posted 29 September 2012 - 09:15 AM
Posted 13 October 2012 - 04:57 AM
For diffuse textures with no alpha should I use DXT1(no alpha) ?
Also I have normal maps which contain specular maps in the alpha channel. Will DXT3 be poorer quality but smaller file size then using DXT5?
Also should I create mip maps for normal map textures or not?