Whats the last project you finished that you were *Really* Proud of?
#1 Crossbones+ - Reputation: 1373
Posted 29 September 2012 - 02:34 PM
Here's Breakout:
Breakout!
If you need some photo editing done, contact me:
superman3275@gmail.com
if you want some programming help, or are recruiting for a game development team, either PM me on here or email me up there
#2 Crossbones+ - Reputation: 1438
Posted 29 September 2012 - 02:54 PM
Edited by slicer4ever, 29 September 2012 - 02:54 PM.
#3 Crossbones+ - Reputation: 1140
Posted 29 September 2012 - 04:52 PM
#4 Members - Reputation: 956
Posted 29 September 2012 - 08:21 PM
If we count all projects, well, I suppose we could count my sound engine: http://echo.mdscene.net/
Technically it's never done, but I assume we could consider hitting version 1.0 as being the "finished" state, right? =P
#7 Members - Reputation: 1054
Posted 30 September 2012 - 06:44 AM
Anyways, I'm pretty proud of it even though the project is smallish (6,000 lines of code). Does it help end the war faster? Who knows. Does it indirectly save lives? who knows. Is it a step forward? Yes.
Hobby: Game Developer
Currently employed as: Sr. Sharepoint Developer in Afghanistan
#8 Moderators - Reputation: 13473
Posted 30 September 2012 - 07:22 AM
I just shipped the first commercial game where I was given free reign and full responsibility over the graphics pipeline, so I'm pretty proud of that renderer.
Edited by Hodgman, 30 September 2012 - 07:54 AM.
#9 Members - Reputation: 1225
Posted 02 October 2012 - 04:18 PM
#10 Members - Reputation: 392
Posted 02 October 2012 - 07:48 PM
That was an interesting idea, but would have much cheaper to create using a conventional programming language.Recently finished a hardware build that I am quite proud of: * snip *
I'm jealous of your hardware skills.
#11 Members - Reputation: 1225
Posted 03 October 2012 - 08:32 AM
#12 GDNet+ - Reputation: 1200
Posted 03 October 2012 - 08:41 AM
Edited by smr, 03 October 2012 - 08:42 AM.
#13 Members - Reputation: 678
Posted 04 October 2012 - 02:09 PM
For me, it's definitely pong. I just finished the final update and oh god, it was a learning experience. But it was fun, and gave me a Great, I repeat GREAT, sense of accomplishment. So, Whats the last project you finished that you were *Really* Proud of?
Congratulations, finishing something is a great feeling. Keep doing projects like this that give a challenge but are still complete-able and you will be able to do great things with you skill.
The last project I finished was an html5 game I made called kronologic. You can play it here.
http://kronologic.heroku.com/
I would recommend using google chrome to play it. The controls are wasd to move, and 'j' to interact with objects.
I made it in about two months for a contest this past january. I am very pleased with how it turned out. I am actually making some adjustments to the game right now so it isn't completely done, but it stands as a completed product as is so I am posting it.
#14 GDNet+ - Reputation: 342
Posted 04 October 2012 - 07:56 PM
Right now, there is not much to it at all. Just a black backround, a white line for the floor, and a green square that jumps, double-jumps, and moves around on the floor. So it's not finished so much.
Repository is here on github.
Edited by Heath, 04 October 2012 - 07:57 PM.
#15 Members - Reputation: 1426
Posted 04 October 2012 - 08:07 PM
#16 Crossbones+ - Reputation: 1373
Posted 08 October 2012 - 08:20 PM
Flying Balls
*Giggles*
Here's Breakout:
Breakout!
If you need some photo editing done, contact me:
superman3275@gmail.com
if you want some programming help, or are recruiting for a game development team, either PM me on here or email me up there
#17 GDNet+ - Reputation: 342
Posted 08 October 2012 - 09:57 PM
Right now, there is not much to it at all. Just a black backround, a white line for the floor, and a green square that jumps, double-jumps, and moves around on the floor. So it's not finished so much.
Repository is [edit]no longer up![/edit]
#18 Members - Reputation: 218
Posted 11 October 2012 - 05:38 PM
I've done probably around 20 games in the last few years (some iPhone, most Flash - almost all of them promo-games) of varying scopes, but all of them on a pretty set timeframe, and it's a totally different experience.
So yeah by comparison, Diggin' Dogs was a very long running project, which I poured huge amounts of personal time and energy (after hours) into despite officially doing the project at my full time job. Was gruelling, but enjoyable, and I'd definitely say I'm proud of it.






