Members - Reputation: 111
Posted 29 September 2012 - 07:42 PM
A lot boring.
A great deal boring. [I'm sure you get the point]
So, I've been coming up with a pen and paper rpg for a while now but a friend of mine got me onto the idea of developing it into a (no doubt rubbish) game. So I did a bit of research and flexed the ol' google muscle and came up with Unity as my best bet for a potential game engine.
I know the cons are quite a few for the free version (and no way in hell am I buying the pro version) so I wanted to know if Unity is a good choice or if I should be looking into different code/engine options.
[Sorry if I posted this in the wrong place by the way]
Members - Reputation: 836
Posted 29 September 2012 - 07:52 PM
Unity I would say would be a good starter point. Also check out http://www.yoyogames.com/gamemaker/studio < The free version to get an idea how you want to make your game. I feel like gamemaker is more for .. prototyping? So that's an option as well. But yeah try Unity out and see if you like it. If so, get into it and start making a simple game and work your way up. Can't make a FF or Chrono Trigger till you've made a few old school point and click basic as hell RPG's.
Members - Reputation: 1465
Posted 29 September 2012 - 07:55 PM
My GameDev Journal http://www.gamedev.net/blog/1480-lotuz-life-with-indie-games/ |
Personal blog In Portuguese: lotuzgames.wordpress.com |
Members - Reputation: 111
Posted 29 September 2012 - 08:00 PM
I see your points, can't run before you walk (and you can't walk if you've had one too many)
I think I'll go with your advice and try out something a bit my speed first like Pong.
Edited by Stupificationism, 29 September 2012 - 08:01 PM.
Members - Reputation: 105
Posted 30 September 2012 - 02:17 AM
So if you've got a bit of time to learn, just dedicate yourself to coding. Its like an instrument, and has to be practiced like one. Just crank it out and you'll be amazed at how much you get done in little time. If you don't have a bunch of time, learning a smaller engine that doesn't require much or any code is probably preferable. You could always try and do both.
Crossbones+ - Reputation: 7343
Posted 30 September 2012 - 02:37 AM
I understand its on the same league as Unity.
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"
Members - Reputation: 123
Posted 30 September 2012 - 06:30 AM
I personally don't like Unity (find it somewhat non-intuitive to work with). However, it does support deploying to multiple platforms with no or minor fuzz. If you're valuing cross-platform deployment greatly then it is probably one of the best choices out there.
Members - Reputation: 528
Posted 30 September 2012 - 02:26 PM