I am sorry if this falls under advertisement.
I haven't tried it yet, but I wanted to get a feedback from anyone that has already tested it.
Edited by kuramayoko10, 01 October 2012 - 10:02 AM.
Posted 01 October 2012 - 10:02 AM
Edited by kuramayoko10, 01 October 2012 - 10:02 AM.
Posted 02 October 2012 - 02:37 AM
Posted 02 October 2012 - 01:57 PM
If they hadn't lost me at HTML5 (the next big hype joke) they lost me at web based IDE.
Edited by Koobazaur, 02 October 2012 - 02:01 PM.
Posted 03 October 2012 - 10:15 AM
It seems quite fishy, why are they offering all this stuff for free.Nevermind, theres ads on the IDE.
Posted 03 October 2012 - 10:48 AM
Edited by azonicrider, 03 October 2012 - 10:49 AM.
Posted 03 October 2012 - 10:26 PM
Edited by Heath, 03 October 2012 - 10:30 PM.
Posted 04 October 2012 - 01:05 AM
It theoretically has the potential. In practise it's a patchwork of lots of different parts that are at most randomly implemented in different browsers. Browser forks are a highly required feature, which should not be required at all.hype joke how?If they hadn't lost me at HTML5 (the next big hype joke)
html5 is/will be huge
Posted 05 October 2012 - 11:52 AM
(edit: Removed a comment about writing on a smart phone because it didn't really make sense.)
Posted 05 October 2012 - 01:14 PM
I don't think they aim substitute Version Control systems. I was seeing this as a new way of distributing your game/software.If Bob were an avid programmer, he'd know he could just host his repository on Github, Bitbucket, or Google Code. He'd also have a development environment he's comfortable with, and he'd make use of a lot of free tools out there.
Yes, their profit relies on people buying more space storage.No wait I found more. For $5 a month, you get a whooping 250mb storage.
You can just save all your project files to your 5 GB Google Drive account, in spirit of their "developing games on the cloud" concept.
Posted 05 October 2012 - 01:39 PM
Edited by Servant of the Lord, 05 October 2012 - 01:40 PM.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
Posted 05 October 2012 - 02:30 PM
Edited by Shippou, 05 October 2012 - 02:32 PM.
Posted 06 October 2012 - 08:34 AM
Posted 08 October 2012 - 08:37 PM
It's not a finished standard yet. That's probably the largest argument against it atm. Given that and the amount of alternatives, I'm holding off on html5 en masse. Could be the future, may not be. As I have no ideas requiring html5 atm, I'll wait it out and bet on my horse after the race is over.I saw a survey from a year agoThat's huge?
Of the top100 websites ~1/3 were using html5, todays its prolly >half
in a year or two >90%
Posted 09 October 2012 - 12:42 PM
languages are revised all the time, theres a lot of language alternatives eg C++/C#/java etc so does this make any of those less valid?It's not a finished standard yet. That's probably the largest argument against it atm. Given that and the amount of alternatives
Posted 09 October 2012 - 01:29 PM
C++/C#/Java all have approved standards. C++ doesn't really need a standard from a deployment pov as it's compiled, but I'd make a similar argument for non-standardized versions of C#/Java.languages are revised all the time, theres a lot of language alternatives eg C++/C#/java etc so does this make any of those less valid?
Posted 14 October 2012 - 09:39 AM