Good math book for trajectories,Trigonometry,
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Posted 01 October 2012 - 12:37 PM
I know what sin,cos,tan are,how to use them,but in their simplest form.I mean you can ask me to calculate the opposite side with sin,but that's kinda it.
What I mean is that when stuff gets more advanced,I just fail to combine some things to create an equation for example.
I want a book that doesn't spend too much time talking about things,but actually doing stuff.You know,you see a problem solved,then you have to solve one too.And one with answers and explanations would be great,so I know where I'm wrong.
The things that I'm interested in are like: calculating a new trajectory for a ball when it hits a wall.
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Posted 02 October 2012 - 10:15 AM
When it comes down to it you'll have to understand this well yourself and be able to manipulate the equations since there is no one single book that will provide you with all that answer you will ever need with problems that can come up in Game Programming or Life in general. Best of luck to you!
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Posted 04 October 2012 - 02:31 PM
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Posted 10 October 2012 - 11:42 AM
Physics involving mechanics. (Game mechanics are mostly derived from these.)
It's much easier.
Edited by tom_mai78101, 10 October 2012 - 11:44 AM.