Jump to content

  • Log In with Google      Sign In   
  • Create Account


Mechlab Theme


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
17 replies to this topic

#1 nsmadsen   Moderators   -  Reputation: 3881

Like
3Likes
Like

Posted 01 October 2012 - 01:47 PM

Here's a track called Mechlab that I wrote for MechWarrior: Tactical Command which is now out on the app store:



Hope you guys enjoy it.

Thanks,

Nate
Nathan Madsen
Composer-Sound Designer
Madsen Studios

Sponsor:

#2 Moritz P.G. Katz   Members   -  Reputation: 1053

Like
0Likes
Like

Posted 01 October 2012 - 03:04 PM

You're one resourceful guy, Nate. Your musical diversity is awesome.

Thanks for sharing!

Cheers,
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de


#3 nsmadsen   Moderators   -  Reputation: 3881

Like
0Likes
Like

Posted 02 October 2012 - 09:58 AM

Thanks Moritz! I really appreciate your kind words and the listen!

Nate
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#4 CRFaithMusic   Crossbones+   -  Reputation: 1042

Like
0Likes
Like

Posted 03 October 2012 - 11:12 PM

I love how many sounds/instruments you use and how you used them, it makes it sound very polished.
I was wondering would you be able to give a short break down on how you made a piece such as this?

You're one resourceful guy, Nate. Your musical diversity is awesome.

I also completely agree to the above statement.

Thanks,
Caleb Faith

#5 nsmadsen   Moderators   -  Reputation: 3881

Like
0Likes
Like

Posted 04 October 2012 - 10:39 AM

Thanks Caleb! Interesting idea... perhaps I could pull something together if there was enough interest.
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#6 Lloyde   Members   -  Reputation: 109

Like
0Likes
Like

Posted 05 October 2012 - 08:02 PM

This is a very nice piece :) I also would like a short breakdown on how you made this piece

#7 dakota.potts   Members   -  Reputation: 455

Like
0Likes
Like

Posted 07 October 2012 - 10:01 PM

This is an awesome piece! Listening to it, I smack myself that I'm not able to come up with such simple yet efficient melodies and background parts... the soft synth in the background is awesome and the drum rhythm (as well as many other parts that didn't stick out to me as much) completed the piece. There is a reason I trust you so much to guide me the right way! :)

I would also like to request a short breakdown of how you go about writing a piece like this (one instrument at a time? Chord progression? rhythm section?) and producing it.

Also, I would be interested to know what real instruments you used vs. virtual. The bass sounds like a very nicely produced (albeit compressed) real instrument, perhaps a Fender or Ernie Ball?

Anything you can give us is awesome.

#8 jbadams   Senior Staff   -  Reputation: 17937

Like
0Likes
Like

Posted 07 October 2012 - 11:02 PM

perhaps I could pull something together if there was enough interest.

I'm only a hobbyist composer with no intentions of going beyond that, but I'd be very interested in reading a walk-through of your process with a particular piece if you're willing and able to share.

#9 nsmadsen   Moderators   -  Reputation: 3881

Like
2Likes
Like

Posted 08 October 2012 - 05:13 AM

Well it's settled then! I'll create a step by step video of how I put this song together as soon as I fix a problem I'm having with one of the virtual instrument plug-ins since updating my OS. It might be a week or so hopefully depending on how fast tech support gets back to me.

Thanks for all of the interest and support guys!

Nate
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#10 nsmadsen   Moderators   -  Reputation: 3881

Like
1Likes
Like

Posted 08 October 2012 - 08:49 PM

Slight update: the company that develops and distributes that one virtual instrument plug-in said that they're not supporting OSX 10.7.4 and have no plans to do so in the future. So I can still the video break down but there might be a few blank tracks since I didn't print stems for this particular track.

I'll go through and see what I can do.

Thanks!

Nate
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#11 Bakuda   Members   -  Reputation: 279

Like
0Likes
Like

Posted 11 October 2012 - 03:51 PM

Awesome...I anxiously await this breakdown! By the way...what virtual instrument isn't supporting OS 10.7.4???

#12 nsmadsen   Moderators   -  Reputation: 3881

Like
2Likes
Like

Posted 16 October 2012 - 08:30 AM

Hey guys,

Took me a bit to get this done but here's the Youtube video:

http://youtu.be/fK_EfoqYYpw

Since this track was written a while back (1.5 years ago) and only recently has been made public, I cannot remember exactly how I started composing it. I want to say I started with a percussion bed and then moved up to harmony and melody but quite a bit has happened since then!

Bakuda - it's the Cakewalk Dimension plugin which no longer works with OSX 10.7 and higher. Apple apparently removed an API library which crippled Dimension and Cakewalk states it has no plans to update/fix it. Major bummer.

I tried to show as much of the track as I could while keeping the video somewhat short. Even so, it's 15 mintues long! Posted Image

Edit: At 8:55 I used the term "phase" but actually it's more of a flange-like effect. As with most commentaries, this was done pretty raw so please excuse any "typos" in my narration!

Thanks,

Nate

Edited by nsmadsen, 16 October 2012 - 08:50 AM.

Nathan Madsen
Composer-Sound Designer
Madsen Studios

#13 fartheststar   Members   -  Reputation: 194

Like
0Likes
Like

Posted 16 October 2012 - 06:29 PM

Just wanted to post here that I appreciate seeing this. I left a post on YouTube too, but I really appreciate the parts you put in about using some pretty extreme EQ to create space and about sound continuity from track to track. For somebody like me who learns 100X faster by seeing this is great. Thank you.

edit: is about 1:30 a pretty common length you shoot for or did it just turn out that way? Any comments on lengths of loops?

Edited by fartheststar, 16 October 2012 - 06:33 PM.


#14 dakota.potts   Members   -  Reputation: 455

Like
0Likes
Like

Posted 16 October 2012 - 06:50 PM

Thanks Nate,

I've started watching and anticipate it being very helpful :D

#15 dakota.potts   Members   -  Reputation: 455

Like
0Likes
Like

Posted 16 October 2012 - 06:57 PM

So, how do you go about composing and getting the parts into the editor? I've realized I don't have the keyboard skills to use a MIDI controller on some of the parts I write, so I score out the MIDI in a separate program (Guitar Pro) and then export it into Reason. Do you play your parts, or is there a way to edit them in the programs that you use?

#16 nsmadsen   Moderators   -  Reputation: 3881

Like
1Likes
Like

Posted 17 October 2012 - 06:10 AM

Hey guys! Thanks for such positive feedback!

edit: is about 1:30 a pretty common length you shoot for or did it just turn out that way? Any comments on lengths of loops?


In my experience two things most often impact song length: tech limitations and budget constraints. A third factor can be context. In the case of the Mechlab Theme, I think all three played a part. Most of the time clients want to save the big, more complex cues for more meaningful parts of the game. The menu screens are often viewed as lower priority or filler. Many clients want something to fill that space, fit that mood/visual but don't want to give heavy budget and tech resources to that part of the game. They'll save that for pivotal points in the game or climatic endings/etc.

Of course it's a case by case scenario, but for mobile games often 60-90 second loops work best. Some games may have a longer cue if that was the only music for the entire game. One of the first things I discuss with clients is the overall arch of the game and how they want to spread out the music cues.

So, how do you go about composing and getting the parts into the editor? I've realized I don't have the keyboard skills to use a MIDI controller on some of the parts I write, so I score out the MIDI in a separate program (Guitar Pro) and then export it into Reason. Do you play your parts, or is there a way to edit them in the programs that you use?


I play them all in because that method feels the most organic and effective to me. Being a pianist, it's easier for me to simply play the ideas directly into the session instead of using the ol' mouse point-n-click method. If needed, I'll open up the notation or piano roll view to see what I've played while creating new layers but most of the time I just rely on my ears. Then if any editing is needed, mainly related to velocity and modulation settings, I'll do that in the piano roll view.

Thanks!

Nate

Edited by nsmadsen, 17 October 2012 - 06:15 AM.

Nathan Madsen
Composer-Sound Designer
Madsen Studios

#17 Lloyde   Members   -  Reputation: 109

Like
0Likes
Like

Posted 20 October 2012 - 07:45 PM

Thank you for the wonderful video, Nate :D

#18 Bakuda   Members   -  Reputation: 279

Like
0Likes
Like

Posted 24 October 2012 - 03:43 PM

A bit late watching this but I've had a bit of a busy week. Thanks so much for taking the time to create this video. I gained a lot of insight by watching how this piece evolved. Great job!




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS