#1 Members - Reputation: 184
Posted 02 October 2012 - 12:41 AM
So I want to add a little light to my game, but I have little to no knowledge about 2D or 3D lighting. Specular lights, normal maps, ambient occlusions..all that stuff, I have no idea how any of it works.
So before diving into anything, I thought I'd ask if anyone had any good articles about delving into the matter, or a set of articles that explain the theory well. My game is in 2D and the end result that I would like to achieve is something like this:
or this:
Any help, general tips and links would be appreciated. Thanks!
#2 Members - Reputation: 4603
Posted 02 October 2012 - 01:08 AM
Edited by Ashaman73, 02 October 2012 - 01:09 AM.
#3 Members - Reputation: 2048
Posted 02 October 2012 - 05:14 AM
Even if your game is 2d, the math behind this kind of lighting is 3d. I would recommend the book real-time rendering for all the basic stuff, it is really good and will explain all you need to know about normal mapping.
Another vote for real-time rendering here, it's a must-have book for any graphics programmer, beginner or pro
#4 Members - Reputation: 184
Posted 02 October 2012 - 11:26 AM
Even if your game is 2d, the math behind this kind of lighting is 3d. I would recommend the book real-time rendering for all the basic stuff, it is really good and will explain all you need to know about normal mapping.
Another vote for real-time rendering here, it's a must-have book for any graphics programmer, beginner or pro
Wow, that book looks awesome. And it's written by the people that made LBP? (Or is that just a happy coincidence that the character is on the cover?
I'll definitely check it out. Anymore links/articles would be appreciated! Thanks!
e to go through it eventually, but for now,
I'll definietly ch
#5 Members - Reputation: 2048
Posted 02 October 2012 - 12:41 PM
And it's written by the people that made LBP?
I'm not sure whether any of the authors actually worked on LBP, I know Naty Hoffman has worked for SCEA for a while but I have no idea which projects.
I have a whole bunch of graphics articles lying around, but they're mostly for very specific topics
#6 Members - Reputation: 184
Posted 02 October 2012 - 11:23 PM
And it's written by the people that made LBP?
I'm not sure whether any of the authors actually worked on LBP, I know Naty Hoffman has worked for SCEA for a while but I have no idea which projects.
I have a whole bunch of graphics articles lying around, but they're mostly for very specific topics
You can go ahead and post a few, I'll need them eventually.






