Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community!
Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.
Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here.
EDIT: Given: I sometimes see realistic glass and metal in games alongside conventional image textures, shaders, and so on, sometimes in the same model. I am looking for the most performance friendly technologies for including such feaures in game 3D models.
Question: Are things like raytracing feasible for this goal and which open source plugins would get me there?
As always, any and all comments, criticism, and praises are welcome!
Love and peace!
Edited by 3Ddreamer, 03 October 2012 - 08:37 AM.