Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


2d game ? using OGL 3.0?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 londer   Members   -  Reputation: 254

Like
0Likes
Like

Posted 03 October 2012 - 01:25 AM

i am going to make a 2d game (fairly simple one) by using SDL or SFML + OpenGL 3.0 but i've started learning OGL recently so the question i have am i in a wrong way?

Sponsor:

#2 londer   Members   -  Reputation: 254

Like
0Likes
Like

Posted 03 October 2012 - 01:39 AM

Sorry i must have posted this in For Beginners section.

#3 Kaptein   Prime Members   -  Reputation: 2180

Like
0Likes
Like

Posted 03 October 2012 - 03:39 AM

that's ok.. it's perfectly fine for you to start early with OpenGL 3.0
it's abit complicated, and i would probably (myself) have started with opengl 1.0/2.0 stuff just to learn how it all worked!
however, a short time ago i would have told you that many people don't support opengl 3.0 and so you would reach a broader audience with 2.0/2.1
this is for the most part no longer true as intel's newer integrated "gpu's" now support opengl 3.1 (or 3.3, i cant remember)
so, my advice is just have at it!
start simple!

here is a news item regarding updated intel drivers:
http://www.geeks3d.com/20120506/intel-hd-graphics-driver-v2729-with-opengl-4-support-and-new-opengl-extensions/

Edited by Kaptein, 03 October 2012 - 03:44 AM.


#4 apatriarca   Crossbones+   -  Reputation: 1776

Like
0Likes
Like

Posted 05 October 2012 - 08:39 AM

I personally suggest to start from OpenGL 3.1 (or above) and to use the Core profile (at least during development). It may be easier to start with the fixed pipeline and with some of the deprecated features. They are however deprecated and most computers now support some form of programmable pipeline and you will have to learn all the stuff anyway in the future. Moreover, there are quite good tutorial out there now.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS