Prime Members - Reputation: 2148
Posted 03 October 2012 - 03:39 AM
it's abit complicated, and i would probably (myself) have started with opengl 1.0/2.0 stuff just to learn how it all worked!
however, a short time ago i would have told you that many people don't support opengl 3.0 and so you would reach a broader audience with 2.0/2.1
this is for the most part no longer true as intel's newer integrated "gpu's" now support opengl 3.1 (or 3.3, i cant remember)
so, my advice is just have at it!
here is a news item regarding updated intel drivers:
Edited by Kaptein, 03 October 2012 - 03:44 AM.
Crossbones+ - Reputation: 1703
Posted 05 October 2012 - 08:39 AM