I'm currently making an RTS using the directX engine in C++. the problem is that i'm not that good with 3D and Animation, so every 3D model doesn't look very good. can anybody give me some fast 3D tips?
Also, I'm having problems with my pathfinding. Right now i'm using a raycast to see if the path to the goal is clear, but this slow down my game dramatically does anybody know a faster way to do pathfinding?