I'm currently trying to make my own version of Tetris using Direct3D 11 (First game
Can I draw 1 texture at a time from the ID3D11ShaderResourceView?
If so, how can I specify which texture I want to draw from the ID3D11ShaderResourceView?
Sorry If I'm misunderstanding what it's supposed to be used for. Still new to graphics programming.
Thanks,
Vince






