Episode 1 of Game Programming, a Video Series
Members - Reputation: 103
Posted 05 October 2012 - 04:40 AM
I'll just leave Episode 1 here:
Your feedback is greatly appreciated. What I want to start doing, is getting your input on where this game goes. Thanks a bunch, Cherno out.
Staff - Reputation: 8926
Members - Reputation: 291
Posted 05 October 2012 - 05:54 AM
It's not smart to pick a 'random' resolution. In C++ the function 'ChangeDisplayMode" returns false at random resolutions that doesn't exist.
When the gamer goes to options he might want to change the resolution. So give him known ones(640*480, 1024*768, 1280*720, etc)
link: http://en.wikipedia....play_resolution (scroll down a bit)
I mostly use 640*480 to start my projects with. When I create a game I'm trying to get around 1360*768. And then adjust my resolution to a "fullscreen" window for the gamer.
And 3-5 minutes each video? You have written 5 lines of code now so maybe go a little bit faster, or make the video much longer?
Members - Reputation: 233
Posted 05 October 2012 - 01:55 PM
Also, it took you 11 minutes to present a three lines of actual code. I think it'd be wise to speed up a lot - perhaps making each video not 3 but 30 minutes long.
Other than that, I enjoyed the video. Good luck!
Crossbones+ - Reputation: 1373
Posted 08 October 2012 - 09:09 PM
If you need some photo editing done, contact me:
if you want some programming help, or are recruiting for a game development team, either PM me on here or email me up there !