I'm using a package file format to group assets together on disk, and I've been thinking about how to organize the various packages. I've come up with two ways of doing this, and I was hoping someone can suggest one over the other.
The first is to divide assets into actor packages and level packages. The assets for each actor can be compiled into separate packages, as they generally need to be loaded together. Each level (which references the actors it needs) can then also be put into it's own package, along with any 'per-level' assets (skyboxes come to mind). Shader programs are shared widely between actors (and even the GUI) and would probably needs to be bundled in their own package.
Game.exe Shaders.pkg /Actors Actor1.pkg Actor2.pkg /Levels Level1.pkg Level2.pkg
The second is to divide assets into packages by type, e.g. Textures.pkg and Shaders.pkg. I could then use the game logs to (automatically) re-order the package contents in the order they will be loaded. A problem here might be that the game doesn't load in this way, by batches according to the asset type.
Game.exe /Data Textures.pkg Shaders.pkg Materials.pkg
Any thoughts would be greatly appreciated!
Edited by Telios, 06 October 2012 - 06:43 AM.