Crossbones+ - Reputation: 1889
Posted 06 October 2012 - 08:51 AM
Decide the language you want to learn (C++,Java or C#, ignore the others, cant come up with reason for why but whatever), then type "[language name] tutorial" in google, set up some IDE and write some code. When you can write some simple things, buy a book or find a better tutorial and browse the webs to fix all the bad coding habits you have.
You might also want to read some of the hundreds of language picking/new to programming threads you can probably find easily by browsing this forum for a few pages.
Crossbones+ - Reputation: 707
Posted 06 October 2012 - 09:44 AM
Chesster - the ultimate match-3/puzzle game!
Crossbones+ - Reputation: 2364
Posted 07 October 2012 - 12:28 PM
Where to code?
There are many possibilities on where to code because of differences in game types. Some things need to be done before you handle Unreal:
1) Begin today to learn a beginner friendly computer language which matches your long term goals.
2) Aquire the software tools that you need to make your programming into a program, such as Software Development Kit of a game (SDK) or Integrated Delopment Environment like Mono Develop or Visual Studio [Express or better](IDE). The Unreal community will recommend which ones for you to use.
3) Learn how to make simple programs before you touch Unreal Engine.
4) Make some simple 2D games after the above advice, possibly using your software program-making tools with Unreal.
5) A simple 3D game may be started in a few months after you do the above things .
Sorry, no short cuts unless you want to add a lot of time to your learning path. Shortcuts will get you lost in the jungle, so stay on the proven path of success until you gain the experience to become a trail blazer.
Surround yourself with community help because it will make things much smoother.
Work hard and have fun with it!
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Members - Reputation: 113
Posted 09 October 2012 - 09:17 PM
It took 4 programmers, 3 artist, 1 sound engineer, PM and 1.5 years to make "A VIRUS NAME TOM" and that was supposed to take 6 months. 2 of us had previous game experience. Not trying to dissuade you, just want you to see the forest beyond the trees. Good luck and post screenshots often