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skeletal animation


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#1 v71   Banned   -  Reputation: 100

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Posted 13 October 2001 - 10:29 AM

Hi everyone, i''m currently working on skeletal animation and looking around i have seen a lot of tutorial using thier own matrix multiplication, why ? isn''t more easyer to perform a translation and a multiplication using opengl commands ? is there a speed issue or what ? can anyone tell me ? thanks

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#2 mittens   Moderators   -  Reputation: 1315

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Posted 13 October 2001 - 01:53 PM

Sometimes your own matrix routines can be a better idea for a certain situation... But if you can do with the OpenGL routines for translation/rotation... Then do it, as they are a much better choice.

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#3 MENTAL   Members   -  Reputation: 382

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Posted 14 October 2001 - 04:46 AM

not all cards support hardware matrix ops, meaning they use software which are damn slow. this is why a lot of routines use their own matrix functions which can be optimized in assembly. hell, even unoptimized matrix ops in software are better then OGL''s software ones .

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