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Does Tiled support having multiple tile sizes in same map?If yes how?


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#1 wes_one   Members   -  Reputation: 101

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Posted 06 October 2012 - 01:11 PM

Ok I started making a simple breakout game map.The problem I have is that I cant find appropriate tile size due to a Pad being of size 42X10 and blocks are of size 42x17.

I tried having 32x32 tile sizes for whole map but the problem that arises is that I cant have multiple filled up rows(there must be gaps between them and that is a problem)

Is there an option that enables me to have a lower part of map be 42 x 10(for example tiles (0,0),(1,0)...(15,0) ) and all other tiles to be of size 42x17 ??


If there is such option how do I acces it?If not is there some alternative that could do me good?

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#2 Dragonsoulj   Crossbones+   -  Reputation: 2009

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Posted 06 October 2012 - 08:43 PM

Is Tiled an engine I haven't heard of? What language/libraries are you using?

#3 !Null   Members   -  Reputation: 380

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Posted 08 October 2012 - 02:46 AM

Tiled map does not support different Tile Sizes in the same map.

Why would you want to? Elaborate please
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#4 prh99   Members   -  Reputation: 494

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Posted 08 October 2012 - 02:17 PM

Ok I started making a simple breakout game map.The problem I have is that I cant find appropriate tile size due to a Pad being of size 42X10 and blocks are of size 42x17.

I tried having 32x32 tile sizes for whole map but the problem that arises is that I cant have multiple filled up rows(there must be gaps between them and that is a problem)

Is there an option that enables me to have a lower part of map be 42 x 10(for example tiles (0,0),(1,0)...(15,0) ) and all other tiles to be of size 42x17 ??


If there is such option how do I acces it?If not is there some alternative that could do me good?



I've not use the Tiled editor, but generally you just break larger images up into tiles of the needed size, say 32 x 32, and use transparency and another tile layer so you don't have gaps. Of course you can also break the images up and fill in the unused portion of the tile with appropriate background manually, and if you use transparency this is a breeze with something like Photoshop or Gimp that uses layers.
So you can easily break your 42x10 and 42x17 into two 32x32 tiles each (assuming you are using square tiles and not isometric or octagonal etc ones), yes it takes two tiles but it's a lot easier than dealing with a tile map who's tile sizes are not multiples of each other.

Edited by prh99, 08 October 2012 - 02:25 PM.

Patrick

#5 Servant of the Lord   Crossbones+   -  Reputation: 17330

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Posted 08 October 2012 - 02:24 PM

Is Tiled an engine I haven't heard of? What language/libraries are you using?

He's probably refering to the Tiled map editor.

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#6 Dragonsoulj   Crossbones+   -  Reputation: 2009

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Posted 10 October 2012 - 03:29 PM

He's probably refering to the Tiled map editor.

Thank you Servant.




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