D3D11_SUBRESOURCE_DATA vertexData, indexData, iinitData, vertexBufferData;
each of them returns pSysMem = 0xcdcdcdcd
how can i fix this ?
EDIT: i found that this can be fixed to some degre with adding other variable to the constructor? I also get 'display driver has stopped working and has recovered' when my program starts, this renders the program useless.
Can this type of driver crash cause a malfunction on the graphics adapter?
Edited by proanim, 06 October 2012 - 03:00 PM.






