[python] A good game engine?

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12 comments, last by 6677 11 years, 6 months ago
I think that I will go for polyvox
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Polyvox on python isn't complete.

PyOpenGl, panda or python-ogre seem to be the common ones. python-ogre is for python 2 though not python 3 (transitioning between the 2 is dead simple though). For raw FPS openGL is the fastest. overall though panda is probably faster once you count audio etc.
I created a topic in the polyvox forums: http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=448
panda is out, I require I library that will be able to be compiled into a standalone binary.
I will search about python-ogre (I don't care about py 3)
What will you be using to compile the binary and to what platform(s)?

Panda can be distributed as a binary build, I don't know how though (never used python for games development outside of trying pygame once).

It may be worth looking at one of the more "exotic" options and using something like ironPython with a .net library such as XNA or Jython with JMonkey engine or something. ironPython I have used a fair bit and I love it, full power of .net/mono with python (slightly faster too, not massively though). Jython I haven't tried before.

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