I have activities dedicated to those "components". For example, I have:
- MenuActivity: An activity that handles the main menu of the game. All buttons in the layout of this activity uses Intent to start other activities.
- ScoreActivity: An activity that handles scoring and scoreboard of the game.
- PlayActivity: An activity that is the core game, where players play in.
- etc.
I am wondering if this is the right game development strategy for Android, to call on dedicated Activities for a player's needs. Just any answer would be find.
If this is one of many ways of Android development, how does one utilize the development plan, "One activity fits all"? I just haven't touch upon that development approach yet.
Thanks in advance.