I'm switching from DirectX/Xna to OpenGL and I have a few questions.
1) I want to use OpenGL 4.3 but it seems like there's no specific version of the library. Does it mean that opengl32.dll will support OpenGL 4.3 if your graphic card supports it?
2) Do you have any tutorials that cover OpenGL 4.3 from A to Z? I found a lot of old tutorials (2.2 and 3.0) but not good 4.3 ones?
3) Is there a way to do glLoadMatrix (and the reverse) but for the transformation matrix (the one you use to rotate, translate and scale vertices)?
Thank you!







