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C++ Libraries Questions


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#1 Manill66   Members   -  Reputation: 261

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Posted 07 October 2012 - 06:32 PM

Hello I have a couple questions about some c++ libraries.


1. Are you allowed to use physx in a commercial game?

2. What are some open source libraries for networking and sound? I can't find that many that are open source.
Thanks!

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#2 Servant of the Lord   Crossbones+   -  Reputation: 21159

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Posted 07 October 2012 - 07:21 PM

"Since Q1 2007, binary version of PhysX SDK is free for commercial and non-commercial use." - source
Better read the license though, just in case (and I can't seem to find the actual license anywhere, so you probably need to download it to find out for sure).

You could also try Bullet, which is open source. (zlib)

OpenAL = Open source sound, if you use an earlier version. Later versions are proprietary, according to wikipedia. Posted Image (Then why's it called "Open"?!)
Networking = Berkley sockets, but that's rather low level. ENET maybe? RakNet is higher level but is a commercial product.
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#3 Manill66   Members   -  Reputation: 261

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Posted 07 October 2012 - 08:19 PM

"Since Q1 2007, binary version of PhysX SDK is free for commercial and non-commercial use." - source
Better read the license though, just in case (and I can't seem to find the actual license anywhere, so you probably need to download it to find out for sure).

You could also try Bullet, which is open source. (zlib)

OpenAL = Open source sound, if you use an earlier version. Later versions are proprietary, according to wikipedia. Posted Image (Then why's it called "Open"?!)
Networking = Berkley sockets, but that's rather low level. ENET maybe? RakNet is higher level but is a commercial product.


Thanks!




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