Unionline: game concept for a space-fantasy mmo

Started by
13 comments, last by Urfang 11 years, 5 months ago
@Waterlimon

Hard\impossible to gather at the Earth in 2012 but not in the Unionline Universe in 7563 :)
Advertisement
Hi all

I am ready with the economic module presentation and now working on rpg module presentation which shows the skill progression, the characters attributes, and the possibilities of improvements.

http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908
Fairy - "Their ships are small and weak, but they can escape from all situations with their super fast RAINBOW DRIVE." (emphasis mine)

Lol! Seriously awesome. I can just see it, swarms of orcs, gremlins, ogre ships surround them...then...POOF! They fly off into space, a brilliant rainbow left in their ship's wake.

Heh heh. Looks like a really cool game concept so far.

Take care.

EDIT:

In your economic presentation you have 5 types of spaceships. One is "fighter". It would sound so much better if it was called "battle". That way you would have: "battle corvettes", "battle frigates", and "battle cruisers".

Likewise instead of "explorer" the word "scout" would sound better. "Scout corvettes", etc.

Also what are the differences between reactor, engine, and boost? All sound kind of similar to a degree. Wouldn't gameplay be enhanced greatly by expanding the options for weapons. I mean if you've got reactor and engine which both arguably sound like two types of a similar element, why not energy, projectile and missile for weapons?

Just some thoughts!
Florida, USA
Current Project
Jesus is LORD!
"Uranus is too far away..." That made me laugh. Thank you.

I never thought that the common fantasy races could exist in a space game. However, it's an interesting concept.
I want to see more of this.
@Heaven

I agree with you, maybe "battle" type sounds better than "fighter" but about the "explorer" vs "scout" issue I think the scout sounds as a military category like reconnoisant, but the explorer are closer to discoverer, like a fast and long-range ship to explore easily the far corners of the galaxy.

About reactor, engine, and boost. Boosts can be very diversified for improve the ship stats, or give a permanent passive ability or a temporary spell-like ability. So boosts are not necessary just "other" equipments. However engines are necessary and this defines the ship speed in the sun-system map and the range in the galaxy map. The reactor produce the energy for the ship and this effect not just the engines but the weapons, shields, and boosts too. And finally I thinking in small, medium, and long range weapons, and these can be projectile, energy, and missile weapons, just these details left from the presentation.

@Burrowing Owl

Now im working on unique sun-systems for every race and more racial traits and abilities to make them more special. My new idea is a special resource demand for every faction. The Warrior Faction need more metal to their massive ships, the Trader Faction need more organic material to they luxury way of life, the Explorer Faction need more light gases to drive their superfast engines, the Stealth Faction need more noble gases to operate their stealt technology, and the Balanced Faction need more fissile material to power up their even tempered industry. These special demands can be a motivator to build up intergalactic trade-ways because everywhere are different resource lacks.

And I planning a cool kickstarter project to gain some funds for a prototype. I heard that 6000-10000 EUR needed for a functional prototype. I can write a good smart campaign message and these presentations can be additional informations, now im thinking about how can I make a good video material.

Thanks for all feedbacks

This topic is closed to new replies.

Advertisement