I know my self how to hook functions either the D3DX functions or through device->functions, is there anway to protect you're game - app from this?, how do the professional developers do it?
Is there anyway to protect a DirectX application from being hooked?
Started by Anddos, Oct 08 2012 01:43 AM
2 replies to this topic
Sponsor:
#2 Staff - Reputation: 8903
Posted 08 October 2012 - 05:50 AM
They normally don't waste their time with such things.how do the professional developers do it?
If a determined and skilled programmer wants to interfere with software that is running on their computer they will find a way to do so no matter what preventions you attempt. Hooking is a more advanced topic beyond the abilities of the general public -- just be happy with that and move on.
More importantly, why do you think you want to do this? There may be a better solution for the problem you're trying to solve.
If you really want to do this you it should be possible, but it will be circumvented and probably isn't worth spending lots of time and effort on.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer






