Open Source Downgration

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31 comments, last by Heath 11 years, 6 months ago

@mhagain: Or like this? http://linux.slashdo...ant-use-dma-buf smile.png


That's nuts.

I can understand GPL issues with the code, but the concept also being prohibited is firmly into crazy-land. It's taking everything that's wrong with the US software patent system and re-inventing it in GPL territory. Somebody ought to be hanging their head in shame.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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[quote name='Daaark' timestamp='1349985398' post='4989223']
@mhagain: Or like this? http://linux.slashdo...ant-use-dma-buf smile.png


That's nuts.

I can understand GPL issues with the code, but the concept also being prohibited is firmly into crazy-land. It's taking everything that's wrong with the US software patent system and re-inventing it in GPL territory. Somebody ought to be hanging their head in shame.
[/quote]

Yeah well, the whole GPL in general is just a sneaky way to charge people for the use of your code. They like to pretend they're making it "free", but in reality, for library level code, they've just changed from charging money to charging source code, which requires time and therefore money to produce. At least commercial libraries are up-front about it and (usually) make a few guarantees about quality and support.
Mike Popoloski | Journal | SlimDX
Regarding the mention of Doom on the previous page, as id Software are the original copyright holders they are perfectly allowed to relicense the (original) code under any other terms they wish to other parties if they wish, or even reuse it themselves if they so wish. There's absolutely nothing different there to what you see with other programs where two or more licensing options may be available.

Got it. :)

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