I'm working on a simple multithreaded Direct3D 11 game engine named "imiEngine." It is an open-souce project (GNU GPL); in my journal, I am chronicling its development.
Note that this is just something I'm doing for fun, and is based on a lot of experimentation. It's not the "official" way to use Direct3D. However it does show how to use the API in a practical setting.
The journal may be found at http://www.gamedev.n...opment-journal/. If anyone wants the source code please message me.
(I presently have limited internet access so I may not be back until Thursday).
Edited by mi-imi, 08 October 2012 - 03:08 PM.