Ideas for a platformer with an elasticity gimmick?,
Members - Reputation: 200
Posted 08 October 2012 - 03:06 PM
Also, I was hoping that this game would be about as long as a Mario title(it will also be broken into different levels like Mario.) I am only a single programmer working on this project(also a beginning pixel artist). Is this too much work, since I am the only one working on this project?
I apologize for the wall of text. Any help is appreciated
Crossbones+ - Reputation: 3505
Posted 08 October 2012 - 08:51 PM
- Body turns into parachute to fall slowly down
- Elastic arm windmill defense
Before you get too far into deciding abilities though you migth want to put a level or two together. Seeing the main character in action and seeing how levels come to gether might be inspiring.
Members - Reputation: 328
Posted 10 October 2012 - 08:27 PM
Or, he grapples his hand onto a spot while keeping his arm stretched out, then either backs up or jumps down a shaft (if there is room) to stretch his arm out. Then, his arm snaps back to launch him in the direction he wants to go.
For example, he needs to get across a deep pit. To do so, he can grapple his arm onto the ground, then back up to stretch it, then launch himself like a slingshot across the pit (actually, physics might require him to grapple something above his head to ensure he is launched into the air instead of the ground).
He could use his grapple arms to swing across areas.
If his body is conductive, maybe he can stand on one electrified object and then grapple a device so that it forms a circuit and activates the device. Might make more sense if he is made of metal springs rather than rubber.
Legs stretch out so that they act as stilts when walking normally, or as springs when he jumps downward.